AcceptsReturn=“False” for AvalonEdit
-
01-06-2021 - |
문제
I need a single-line AvalonEdit control (equivalent to TextBox with AcceptsReturn="False").
AvalonEdit does not seem to have this property.
How do I do this for AvalonEdit?
해결책
You could try handling the PreviewKeyDown
event and set e.Handled
to true if the Key is Return.
In addition, I would guess that you want to prevent newlines being pasted into the text area. This would have to be done by the following thing:
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
// Find the Paste command of the avalon edit
foreach (var commandBinding in textEditor.TextArea.CommandBindings.Cast<CommandBinding>())
{
if (commandBinding.Command == ApplicationCommands.Paste)
{
// Add a custom PreviewCanExecute handler so we can filter out newlines
commandBinding.PreviewCanExecute += new CanExecuteRoutedEventHandler(pasteCommandBinding_PreviewCanExecute);
break;
}
}
}
void pasteCommandBinding_PreviewCanExecute(object sender, CanExecuteRoutedEventArgs e)
{
// Get clipboard data and stuff
var dataObject = Clipboard.GetDataObject();
var text = (string)dataObject.GetData(DataFormats.UnicodeText);
// normalize newlines so we definitely get all the newlines
text = TextUtilities.NormalizeNewLines(text, Environment.NewLine);
// if the text contains newlines - replace them and paste again :)
if (text.Contains(Environment.NewLine))
{
e.CanExecute = false;
e.Handled = true;
text = text.Replace(Environment.NewLine, " ");
Clipboard.SetText(text);
textEditor.Paste();
}
}
다른 팁
Here's my Editor.TextArea.PreviewKeyDown handler:
private void TabToOkayBtn(object sender, KeyEventArgs args)
{
if (args.Key == Key.Tab)
{
args.Handled = true;
Dispatcher.BeginInvoke(DispatcherPriority.Input, new Action(() => // input priority is always needed when changing focus
_editor.TextArea.MoveFocus(new TraversalRequest(FocusNavigationDirection.Next))));
}
}
You could also check the shift state for going to the "Previous" and use a ternary operator to select direction:
var shiftPressed = (args.KeyboardDevice.Modifiers & ModifierKeys.Shift) == ModifierKeys.Shift;
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