Here is an example. I broke it to 3 steps. The first translate moves the bitmap so that it's center is at 0,0 Then a rotation, and finally move the bitmap center to where you want it on the canvas. You don't need the second bitmap.
Matrix matrix = new Matrix();
rotation += 10;
float px = this.viewWidth/2;
float py = this.viewHeight/2;
matrix.postTranslate(-bitmap.getWidth()/2, -bitmap.getHeight()/2);
matrix.postRotate(rotation);
matrix.postTranslate(px, py);
canvas.drawBitmap(bitmap, matrix, null);
As an optimization, create the Matrix once outside this method and replace the creation with a call to matrix.reset()