문제

public void buttons(){
     int c = WHEN_IN_FOCUSED_WINDOW;

        Action right = new AbstractAction() {
            public void actionPerformed(ActionEvent e) {
                player.setVX(2);
            }
        };
        Action stop = new AbstractAction() {
            public void actionPerformed(ActionEvent e) {
                player.setVX(0);
                player.setVY(0);
            }
        };

        Action up = new AbstractAction() {
            public void actionPerformed(ActionEvent e) {
                player.setVY(-2);
            }
        };
           getInputMap(c).put(KeyStroke.getKeyStroke("D"), "pressed");
           getActionMap().put("pressed", right);
           getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "released");
           getActionMap().put("released", stop);
           getInputMap(c).put(KeyStroke.getKeyStroke("W"), "pressed");
           getActionMap().put("pressed", up);
           getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "released");
           getActionMap().put("released", stop);

 }

Why is that when I press W or D it goes up...

What is the problem?

D should go right

도움이 되었습니까?

해결책

You are overwriting the value in your action map because you are using the same action name "pressed" for both the up and right action.

getInputMap(c).put(KeyStroke.getKeyStroke("D"), "pressed");
getActionMap().put("pressed", right);
getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "released");
getActionMap().put("released", stop);
getInputMap(c).put(KeyStroke.getKeyStroke("W"), "pressed");
getActionMap().put("pressed", up); // this overwrites the "pressed" action name above with the up action
getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "released");
getActionMap().put("released", stop); // similarly, this is redundant because you have the same thing above

The following should fix it:

getInputMap(c).put(KeyStroke.getKeyStroke("D"), "right");
getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "stop");
getInputMap(c).put(KeyStroke.getKeyStroke("W"), "up");
getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "stop");
getActionMap().put("right", right);
getActionMap().put("up", up);
getActionMap().put("stop", stop);
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