Based on the comments on the question...
You are using a square camera on a non-square screen and ignoring the aspect ratio. To take into account the aspect ratio, do something like this:
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
MyWorld.CAMERA_HEIGHT = 10; // Fill the height of the screen
MyWorld.CAMERA_WIDTH = 10 * (w / h); // Account for the aspect ratio
camera = new OrthographicCamera(MyWorld.CAMERA_WIDTH, MyWorld.CAMERA_HEIGHT);