Simplest way would be use Percentage Closer Filtering. Basically it works by taking a few shadow map samples. You can start from an article in GPU Gems.
Soft Shadow Technique using XNA 3.0
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04-06-2022 - |
문제
I am working with XNA 3.0 (sigh, I know) and I am working off a tutorial that helps implement a 3d scene with objects where a spot light hits a torus and projects a hard-edged shadow. Now, I want to know where I can find help (tutorial, source code, snippet) to soften said shadow?
해결책
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