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태그 glsles - 이것은 페이지 7 페이지입니다 - GeneraCodice
Writing to gl_FragColor causes glUseProgram to throw GL_INVALID_OPERATION
https://www.generacodice.com/ko/articolo/6877369/writing-to-gl-fragcolor-causes-gluseprogram-to-throw-gl-invalid-operation
opengl-es
-
glsl
-
glsles
StackOverflow
OpenGLES2 Failing to render bitmap
https://www.generacodice.com/ko/articolo/6762349/opengles2-failing-to-render-bitmap
user-interface
-
android
-
opengl-es-2.0
-
glsles
StackOverflow
Opengl ES 2.0: parts of a model are occluded where they shouldn't. Is z-buffer to blame?
https://www.generacodice.com/ko/articolo/6446209/opengl-es-2-0-parts-of-a-model-are-occluded-where-they-shouldn-t-is-z-buffer-to-blame
android
-
vbo
-
opengl-es-2.0
-
glsles
StackOverflow
Objective-C GLSL mix() equivalent
https://www.generacodice.com/ko/articolo/6221509/objective-c-glsl-mix-equivalent
objective-c
-
cocos2d-iphone
-
glsles
StackOverflow
texture atlas tiling
https://www.generacodice.com/ko/articolo/6112880/texture-atlas-tiling
opengl-es
-
tiling
-
glsl
-
texture-mapping
-
glsles
StackOverflow
Is compiling a shader during rendering a good / valid practice in OpenGL ES?
https://www.generacodice.com/ko/articolo/6076244/is-compiling-a-shader-during-rendering-a-good-valid-practice-in-opengl-es
android
-
opengl-es
-
samsung-mobile
-
glsles
StackOverflow
GLSL Shader Error on Mac, but not Windows: cannot convert from 'const int' to '4-component vector of float'
https://www.generacodice.com/ko/articolo/5650076/glsl-shader-error-on-mac-but-not-windows-cannot-convert-from-const-int-to-4-component-vector-of-float
java
-
opengl
-
glsl
-
libgdx
-
glsles
StackOverflow
GLSL-ES Random grainy noise with FP16 limit
https://www.generacodice.com/ko/articolo/5324783/glsl-es-random-grainy-noise-with-fp16-limit
algorithm
-
random
-
shader
-
16-bit
-
glsles
StackOverflow
Passing variables between GLSLES vertex & fragment shaders
https://www.generacodice.com/ko/articolo/5210606/passing-variables-between-glsles-vertex-fragment-shaders
shader
-
glsl
-
opengl-es-2.0
-
glsles
StackOverflow
다른 상태에서 여러 개의 PointPrite를 만드는 방법은 무엇입니까?
https://www.generacodice.com/ko/articolo/2149528/다른-상태에서-여러-개의-pointprite를-만드는-방법은-무엇입니까
opengl
-
opengl-es
-
glsl
-
processing
-
glsles
StackOverflow
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결과가 발견되었습니다: 80