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태그 phong - 이것은 페이지 2 페이지입니다 - GeneraCodice
Texture mapping with phong lighting
https://www.generacodice.com/ko/articolo/10455909/texture-mapping-with-phong-lighting
c++
-
opengl
-
textures
-
phong
StackOverflow
Strange specular results from GLSL phong shader
https://www.generacodice.com/ko/articolo/9431565/strange-specular-results-from-glsl-phong-shader
opengl
-
glsl
-
specular
-
phong
StackOverflow
Phong Shading vs Tessellation
https://www.generacodice.com/ko/articolo/7926771/phong-shading-vs-tessellation
directx
-
shader
-
tesselation
-
phong
StackOverflow
Sphere reveals polygons when rendered with a texture
https://www.generacodice.com/ko/articolo/6905398/sphere-reveals-polygons-when-rendered-with-a-texture
3d
-
xna
-
direct3d
-
phong
StackOverflow
Matlab calculate reflection of Vector
https://www.generacodice.com/ko/articolo/4372325/matlab-calculate-reflection-of-vector
performance
-
matlab
-
vector
-
specular
-
phong
StackOverflow
Computing the Reflection Vector with Directional Light source
https://www.generacodice.com/ko/articolo/4272868/computing-the-reflection-vector-with-directional-light-source
opengl
-
glsl
-
phong
StackOverflow
OpenGL 3.x Assimp trouble implementing phong shading (normals?)
https://www.generacodice.com/ko/articolo/4063382/opengl-3-x-assimp-trouble-implementing-phong-shading-normals
c++
-
opengl
-
sfml
-
phong
StackOverflow
OpenGL/GLSL varying vectors: How to avoid starburst around vertices?
https://www.generacodice.com/ko/articolo/3309558/opengl-glsl-varying-vectors-how-to-avoid-starburst-around-vertices
opengl
-
glsl
-
phong
StackOverflow
물체의 눈을 바라보는 면과 뒷면 모두에 반사광이 나타납니다.
https://www.generacodice.com/ko/articolo/2155738/물체의-눈을-바라보는-면과-뒷면-모두에-반사광이-나타납니다
opengl
-
lighting
-
glsl
-
specular
-
phong
StackOverflow
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결과가 발견되었습니다: 29