I've finally fixed my Canvas
issue by adding the Canvas.rotate(float degrees, float px, float py)
in my code before applying and Canvas
methods. Below is the code.
public class Circle extends View {
Paint paint = new Paint();
Path path = new Path();
private static final String s = "Hello world example";
public Circle(Context context) {
super(context);
paint.setColor(Color.BLACK);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(2);
paint.setAntiAlias(true);
paint.setTextSize(30);
}
public void onDraw(Canvas c) {
c.rotate(-90, getWidth()/2, getHeight()/2);
path.addCircle(getWidth()/2, getHeight()/2, 180, Direction.CW);
c.drawTextOnPath(s, path, 0, 10, paint);
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
}
I tried Canvas.rotate(float degrees)
before but didn't worked. However, Canvas.rotate(float degrees, float px, float py)
worked!