Pergunta

Just checking, but it appears D3D9's DrawPrimitiveUP / any method of drawing WITHOUT a vertex buffer has been all but stripped out of D3D11.

Is there a way to draw in D3D11 that does not use a vertex buffer, with example?

Foi útil?

Solução

No, you have to use a vertex buffer

Licenciado em: CC-BY-SA com atribuição
Não afiliado a StackOverflow
scroll top