I'd like to play a previously recordet *.oni-File in C#/WPF. While, with the help of this tutorial I was able to get to RGB- and Depth-Stream to show up on my UI, I don't know how to play an *.oni-file.
The OpenNI page mentions, that I'd just have to "connect" to the file instead of the device, but I can't find the proper piece of code to do so.
The openni::Device class provides an interface to a single physical hardware device (via a driver). It can also provide an interface to a simulated hardware device via a recorded ONI file taken from a physical device.
If connecting to an ONI file instead of a physical device, it is only required that the ONI recording be available on the system running the application, and that the application have read access to this file.
I also found some clues / discussions, but none of it did help much
EDIT: I found a way to at least get the recording played using the SamplesConfig.xml. I just inserted the following code into the <ProductionNodes>
:
<Recording file="\test.oni" playbackSpeed="1.0"/>
Sadly, that recording crashes to program when it's done playing - I'm now looking for a way to loop the recording...
EDIT 2: Just if anybody should be interested, I'm using those lines to set the recording on loop:
ScriptNode scriptNode;
context = Context.CreateFromXmlFile(path + "\\" + configuration, out scriptNode);
Player p = (Player)context.FindExistingNode(NodeType.Player);
if (p!=null) p.SetRepeat(true); //Make sure it's really a recording.