Try this:
class A
{
public:
struct Test
{
const char *dec_text;
void (A::*TestFun)();
};
A(Test tt[])
{
for (int i=0; tt[i].dec_text; i++)
_funs[i] = tt[i];
}
void f1() { printf("this is f1\n"); }
void f2() { printf("this is f2\n"); }
void f3() { printf("this is f3\n"); }
Test _funs[100];
};
A::Test tt[] =
{
{ "Function f1", &A::f1},
{ "Function f2", &A::f2},
{ "Function f3", &A::f3},
{0, 0}
};
void test()
{
A a(tt);
(a.*(a._funs[0].TestFun))();
A *pa = new A(tt);
(pa->*(pa->_funs[1].TestFun))();
delete pa;
// EDIT: call f3
(a.*(tt[2].TestFun))(); // this will call directly from the global table
}
This will invoke the function assigned to the pointer. This can be improved quite a bit if you typedef the pointer to the member
typedef void (A::*PF_T)();
and use a std::map as container:
std::map<std::string, PF_T> func_map;
It can be streamlined a lot more, but I hope it helps up to this point.