move your camera further back. That should compensate
3d perspective looks unnatural in libgdx
-
18-06-2023 - |
Pergunta
when I render my 3d model using the PerspectiveCamera, the perspective looks unnatural. The side of the model facing the camera is shown much largeer then the opposite side.
How can I adjust it?
here is a screenshot:
Solução
Licenciado em: CC-BY-SA com atribuição
Não afiliado a StackOverflow