Pergunta

My application is made using QML+JS and I am looking to create a circular progress bar widget. I can create the circle using a QML Rectangle and settings its radius equal to its width/2 to make it into a circle. How do I create a progress bar out of it?

I am planning to implement the following mockup.

enter image description here

Foi útil?

Solução

I've implemented a basic circular progress using a Canvas.

enter image description here

import QtQml 2.2
import QtQuick 2.0

// draws two arcs (portion of a circle)
// fills the circle with a lighter secondary color
// when pressed
Canvas {
    id: canvas
    width: 240
    height: 240
    antialiasing: true

    property color primaryColor: "orange"
    property color secondaryColor: "lightblue"

    property real centerWidth: width / 2
    property real centerHeight: height / 2
    property real radius: Math.min(canvas.width, canvas.height) / 2

    property real minimumValue: 0
    property real maximumValue: 100
    property real currentValue: 33

    // this is the angle that splits the circle in two arcs
    // first arc is drawn from 0 radians to angle radians
    // second arc is angle radians to 2*PI radians
    property real angle: (currentValue - minimumValue) / (maximumValue - minimumValue) * 2 * Math.PI

    // we want both circle to start / end at 12 o'clock
    // without this offset we would start / end at 9 o'clock
    property real angleOffset: -Math.PI / 2

    property string text: "Text"

    signal clicked()

    onPrimaryColorChanged: requestPaint()
    onSecondaryColorChanged: requestPaint()
    onMinimumValueChanged: requestPaint()
    onMaximumValueChanged: requestPaint()
    onCurrentValueChanged: requestPaint()

    onPaint: {
        var ctx = getContext("2d");
        ctx.save();

        ctx.clearRect(0, 0, canvas.width, canvas.height);

        // fills the mouse area when pressed
        // the fill color is a lighter version of the
        // secondary color

        if (mouseArea.pressed) {
            ctx.beginPath();
            ctx.lineWidth = 1;
            ctx.fillStyle = Qt.lighter(canvas.secondaryColor, 1.25);
            ctx.arc(canvas.centerWidth,
                    canvas.centerHeight,
                    canvas.radius,
                    0,
                    2*Math.PI);
            ctx.fill();
        }

        // First, thinner arc
        // From angle to 2*PI

        ctx.beginPath();
        ctx.lineWidth = 1;
        ctx.strokeStyle = primaryColor;
        ctx.arc(canvas.centerWidth,
                canvas.centerHeight,
                canvas.radius,
                angleOffset + canvas.angle,
                angleOffset + 2*Math.PI);
        ctx.stroke();


        // Second, thicker arc
        // From 0 to angle

        ctx.beginPath();
        ctx.lineWidth = 3;
        ctx.strokeStyle = canvas.secondaryColor;
        ctx.arc(canvas.centerWidth,
                canvas.centerHeight,
                canvas.radius,
                canvas.angleOffset,
                canvas.angleOffset + canvas.angle);
        ctx.stroke();

        ctx.restore();
    }

    Text {
        anchors.centerIn: parent

        text: canvas.text
        color: canvas.primaryColor
    }

    MouseArea {
        id: mouseArea

        anchors.fill: parent
        onClicked: canvas.clicked()
        onPressedChanged: canvas.requestPaint()
    }
}

Outras dicas

I found a kinda elegant solution in plain QML which can be also used for styling a regular QtQuick ProgressBar component. The idea behind this is to use a ConicalGradient on a border-only Rectangle.

Here is the code:

import QtQuick 2.3
import QtQuick.Controls.Styles 1.2
import QtGraphicalEffects 1.0

ProgressBarStyle
{
   panel : Rectangle
   {
      color: "transparent"
      implicitWidth: 80
      implicitHeight: implicitWidth

      Rectangle
      {
         id: outerRing
         z: 0
         anchors.fill: parent
         radius: Math.max(width, height) / 2
         color: "transparent"
         border.color: "gray"
         order.width: 8
      }

      Rectangle
      {
         id: innerRing
         z: 1
         anchors.fill: parent
         anchors.margins: (outerRing.border.width - border.width) / 2
         radius: outerRing.radius
         color: "transparent"
         border.color: "darkgray"
         border.width: 4

         ConicalGradient
         {
            source: innerRing
            anchors.fill: parent
            gradient: Gradient
            {
               GradientStop { position: 0.00; color: "white" }
               GradientStop { position: control.value; color: "white" }
               GradientStop { position: control.value + 0.01; color: "transparent" }
               GradientStop { position: 1.00; color: "transparent" }
            }
         }
      }

      Text
      {
         id: progressLabel
         anchors.centerIn: parent
         color: "black"
         text: (control.value * 100).toFixed() + "%"
      }
   }
}

enter image description here

I came across an example by Diego Dotta on GitHub using two rotating circles that seems to work nicely for this use case. It involves setting the duration of a PropertyAnimation. So while this works well for a timer that you can set, it would need a different approach for something you didn't know how long it would take. This is tweaked a bit and ported to QtQuick 2.0:

main.qml:

import QtQuick 2.0
import Ubuntu.Components 0.1

Rectangle {
    width: units.gu(50)
    height: units.gu(50)

    property int seconds : 0

    LoadCircle {
        id: circle
        anchors.centerIn: parent
        loadtimer: 10*1000 // 10 seconds
        Component.onCompleted: start();
        onFinishedChanged: {
            timer.stop();
            borderColor = "green"
        }
    }

    Rectangle {
        id : theTimer
        anchors.centerIn: parent
        width : units.gu(10) ; height: units.gu(10)

        Label { 
            text: seconds
            font.bold: true
            fontSize: "x-large"
            anchors.centerIn: parent
        }
    }

    Timer {
        id: timer
        interval: 1000; running: true; repeat: true;
        onTriggered: seconds++;
    }

}

LoadCircle.qml:

import QtQuick 2.0
import Ubuntu.Components 0.1

Row{
    id: circle

    property int loadtimer: 4000
    property color circleColor: "transparent"
    property color borderColor: "red"
    property int borderWidth: 10
    property alias running: initCircle.running
    property bool finished: false;

    width: units.gu(30)
    height: width

    function start(){
        part1.rotation = 180
        part2.rotation = 180
        initCircle.start()
    }

    function stop(){
        initCircle.stop()
    }

    Item{
        width: parent.width/2
        height: parent.height
        clip: true

        Item{
            id: part1
            width: parent.width
            height: parent.height
            clip: true
            rotation: 180
            transformOrigin: Item.Right

            Rectangle{
                width: circle.width-(borderWidth*2)
                height: circle.height-(borderWidth*2)
                radius: width/2
                x:borderWidth
                y:borderWidth
                color: circleColor
                border.color: borderColor
                border.width: borderWidth
                smooth: true
            }
        }
    }

    Item{
        width: parent.width/2
        height: parent.height
        clip: true

        Item{
            id: part2
            width: parent.width
            height: parent.height
            clip: true

            rotation: 180
            transformOrigin: Item.Left

            Rectangle{
                width: circle.width-(borderWidth*2)
                height: circle.height-(borderWidth*2)
                radius: width/2
                x: -width/2
                y: borderWidth
                color: circleColor
                border.color: borderColor
                border.width: borderWidth
                smooth: true
            }
        }
    }
    SequentialAnimation{
        id: initCircle
        PropertyAnimation{ target: part2; property: "rotation"; to:360; duration:loadtimer/2 }
        PropertyAnimation{ target: part1; property: "rotation"; to:360; duration:loadtimer/2 }
        ScriptAction { script: finished = true; }
    }
}

example image

I tried Canvas like the accepted answer suggested, but I found it was slow. In my case, I needed the indicator to show how long the user needs to hold the mouse before a state transition will happen, and if the indicator lags behind it is problematic because the user thinks they have more time but really they don't.

I found a faster solution was to use Shape.

import QtQuick 2.15
import QtQuick.Shapes 1.15

Shape {
    id: root

    property real radius: 18
    property alias strokeWidth: path.strokeWidth
    // value between 0 and 1
    property real progress: .75

    // don't set these externally. Set radius instead
    width: radius * 2
    height: width

    // antialiasing
    layer.enabled: true
    layer.samples: 8


    ShapePath {
        id: path
        fillColor: "transparent"
        strokeColor: "#77999999"
        strokeWidth: 3

        startX: radius
        startY: strokeWidth/2

        PathArc {
            x: radiusX * Math.sin(Math.PI * 2 * progress) + radius
            y: -radiusY * Math.cos(Math.PI * 2 * progress) + radius
            radiusX: radius - strokeWidth/2
            radiusY: radius - strokeWidth/2
            useLargeArc: x < radius
        }
    }
}

how it looks enter image description here

Just use EEIoT (https://github.com/IndeemaSoftware/EEIoT) Knob component. Change parameters fromAngle: 0 and toAngle: Math.PI * 2. Also reverse: true if you need progress to be reversed

Knob {
    id: knob
    x: 0
    y: 83
    width: 100
    height: 100
    from:0
    to: 100
    fromAngle: 0
    toAngle: Math.PI*2
    reverse: false
}

enter image description here

The best way would be to use PNG file image. Because it runs faster than pure qml, particulary if you use gradient. If you want pure qml only, I didn't find anyway except if you add a custom C++ module to youproject. See http://qt-project.org/doc/qt-4.8/qml-extending.html

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