Pergunta

To set a std::function variable to a lambda function with default argument I can use auto as in:

auto foo = [](int x = 10){cout << x << endl;};
foo();

This will print 10.

But I want the foo variable to reside in a struct. In a struct I cannot use auto.

struct Bar
{
    auto foo = [](int x = 10}(cout << x << endl}; //error: non-static data member declared ‘auto’
};
Bar bar;
bar.foo();

Replacing auto with std::function

struct Bar
{
    std::function<void(int x = 10)> foo = [](int x = 10}(cout << x << endl}; //error: default arguments are only permitted for function parameters
};
Bar bar;
bar.foo();

or

struct Bar
{
    std::function<void(int)> foo = [](int x = 10}(cout << x << endl};
};
Bar bar;
bar.foo(); //error: no match for call to ‘(std::function<void(int)>) ()’

Without the struct and replacing auto for std::function:

std::function<void(int x)> foo = [](int x = 10){cout << x << endl;};
foo(); //error: no match for call to ‘(std::function<void(int)>) ()’

So how should I declare foo?

Foi útil?

Solução

The signature in std::function is based on how you plan to call it and not on how you construct/assign it. Since you want to call it two different ways, you'll need to store to different std::function objects, as in:

struct Call
{
    template<typename F>
    explicit Call(F f) : zero_(f), one_(std::move(f)) {}

    void operator()() { zero_(); }
    void operator()(int i) { one_(i); }

    std::function<void()>    zero_;
    std::function<void(int)> one_;
};

Alternatively, you can do the type erasure yourself (what std::function does behind the scenes) to only store the lambda once, as in:

class TECall
{
    struct Concept
    {   
        Concept() = default;
        Concept(Concept const&) = default;
        virtual ~Concept() = default;

        virtual Concept* clone() const = 0;

        virtual void operator()() = 0;
        virtual void operator()(int) = 0;
    };  

    template<typename T>
    struct Model final : Concept
    {   
        explicit Model(T t) : data(std::move(t)) {}
        Model* clone() const override { return new Model(*this); }

        void operator()() override { data(); }
        void operator()(int i) override { data(i); }

        T data;
    };  

    std::unique_ptr<Concept> object;

public:
    template<typename F>
    TECall(F f) : object(new Model<F>(std::move(f))) {}

    TECall(TECall const& that) : object(that.object ? that.object->clone() : nullptr) {}
    TECall(TECall&& that) = default;
    TECall& operator=(TECall that) { object = std::move(that.object); return *this; }

    void operator()() { (*object)(); }
    void operator()(int i) { (*object)(i); }
};

Outras dicas

One way you could solve this would be to wrap your std::function in a functor object which implements the default arguments for you:

struct MyFunc
{
    void operator()(int x = 10) { f(x); }
    std::function<void(int x)> f;
};

struct Bar
{
    MyFunc foo = {[](int x){std::cout << x << "\n";}};
};

int main() {
    Bar bar;
    bar.foo();
}

In C++20 you will be able to do this:

struct foo {
    decltype([](int a = 10){std::cout << a << '\n';}) my_lambda{};
};

int main() {
    foo f;
    f.my_lambda();
    f.my_lambda(5);
}

Live on Godbolt

It does look a bit strange, but it works just fine.

What makes this possible is the ability to use lambdas in unevaluated contexts and default construct stateless lambdas.

Don't know if that will help you, but you can store a lambda in a templated struct.

template <typename F>
struct Bar {
  F foo;
  Bar (F fun): foo (std::move (fun)) {}
};

auto f = [](int x = 10) {cout << x << endl;};
Bar<decltype (f)> bar (f);
bar.foo();

auto makeFun = [](){return [](int x = 10) {cout << x << endl;};};

Bar<decltype (makeFun())> bar2 (makeFun());
bar2.foo();
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