How to observe adding element to array
-
14-11-2019 - |
Pergunta
I want to observe adding element to array. below is test program.
<!-- library load -->
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js"></script>
<script>!window.jQuery && document.write(unescape('%3Cscript src="js/libs/jquery-1.6.1.min.js"%3E%3C/script%3E'))</script>
<script src="http://cloud.github.com/downloads/emberjs/ember.js/ember-0.9.5.min.js"></script>
<script type="text/x-handlebars">
{{#each App.ArrayController.array}}
{{foo}}
{{/each}}
<button onclick="App.ArrayController.addElement();">add</button>
</script>
<script type="text/javascript">
var App = Em.Application.create();
App.ArrayController = Em.Object.create({
array: [{foo:1}, {foo:2}, {foo:3}],
addElement: function() {
this.array.pushObject({foo:4});
},
elementAdded: function() {
alert('ok'); // not invoked...
}.observes('array')
})
</script>
But when call addElement, elementAdded is not invoked... How do I observe adding element?
Solução
use observes('array.@each') instead. jsfiddle code is here
Outras dicas
You can use Ember.ArrayController and overwrite the arrayDidChange function And optionaly call other methods from ther.
<!-- library load -->
<script type="text/x-handlebars">
{{#each App.ArrayController.array}}
{{foo}}
{{/each}}
<button onclick="App.ArrayController.addElement();">add</button>
</script>
<script type="text/javascript">
var App = Em.Application.create();
App.arrayController = Ember.ArrayController.create({
content: [{foo:1}, {foo:2}, {foo:3}],
addElement: function() {
console.log(this);
var array = this.get('content')
array.pushObject({foo:4});
// this.set('array', array);
},
elementAdded: function() {
console.log('ok'); // not invoked...
}.observes('array'),
arrayDidChange: function(item, idx, removedCnt, addedCnt) {
this.elementAdded();
this._super(item, idx, removedCnt, addedCnt);
}
});
</script>
And you can use Observers
Check out this fiddle to see how to know exactly what object has been added or removed from the array using ArrayController.
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