Have you tried rewriting you code to be more asynchronous without using QEventLoop in a local scope? Your code looks good to me, but there might be some weird QT bug that you running into in the way it queues up requests for processing and using QEventLoop in the local scope. I usually use QNetworkAccessManager in the following manner to send GET and POST requests:
void someClass::run(QString request)
{
qDebug() << request;
QObject::connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(on_request_complete(QNetworkReply*)));
QNetworkReply *res = manager->get(QNetworkRequest(QUrl(BASEURL + request)));
}
void someClass::on_request_complete(QNetworkReply* response)
{
// Do stuff with your response here
}