//Drag object prefab to variable in inspector
public GameObject spawnObject;
//----------------------------------------
Below will create GameObject using the objects Own Transform settings.
GameObject clone;
clone = Instantiate(spawnObject.transform,
spawnObject.transform.position,
spawnObject.transform.rotation) as GameObject;
Below will create GameObject using the objects Parents Transform settings.
GameObject clone;
clone = Instantiate(spawnObject.transform,
transform.position,
transform.rotation) as GameObject;
Not sure if this helps, but good luck on your game :)