It is a feature.
In Swing there are very few, if any, absolute quantities. Virtually all quantities are algebraic, meaning that they can be negative, and they can participate in algebraic calculations which may change their sign, as the case is when you multiply by -1. For example, a rectangle can have a negative width, and that's perfectly fine. A font is not an exception to this rule.
By all means, do try this at home:
- Take any piece of code that you might have lying around which draws 2D graphics in a
Graphics2D
graphics context. (That would be a component that overrides paintComponent( Graphics g )
and begins with Graphics2D g2 = (Graphics2D)g;
) For example, you might have a component that draws a graph, like so:
Before the drawing operations, insert the following two lines:
g2.scale( -1.0, -1.0 );
g2.translate( -getWidth(), -getHeight() );
Now check the result. It will all be perfectly up-side down, like this:
Needless to say, if you double the x scale without doubling the y scale, everything will be elongated, including the characters of the text, like so:
This demonstrates how everything, all the way down to the individual coordinates of character glyphs, is an algebraic quantity in Swing.
This gives a great degree of freedom. If you want to invert the graph but keep the text upright, one way to achieve it is to make the font size negative.