timer.setText(""+millisUntilFinished / 1000);
Where have you initialized timer? It will be null at this point and throw a NullPointerException
Pergunta
I am using countdoen in my android quiz game. Some times it works really well & sometimes it gives force close. I am initializing 8 timers for 8 questions & also canceling it.All timers uses one common textview in onTick method.
switch (question_display_number) {
case 1:
startTime = 30 * 1000;
q1 = new MyCountDownTimer(startTime, interval);
q1.start();
break;
case 2:
startTime = 30 * 1000;
q2 = new MyCountDownTimer(startTime, interval);
q2.start();
break;
case 3:
startTime = 30 * 1000;
q3 = new MyCountDownTimer(startTime, interval);
q3.start();
break;
case 4:
startTime = 30 * 1000;
q4 = new MyCountDownTimer(startTime, interval);
q4.start();
break;
case 5:
startTime = 60 * 1000;
q5 = new MyCountDownTimer(startTime, interval);
q5.start();
break;
case 6:
startTime = 60 * 1000;
q6 = new MyCountDownTimer(startTime, interval);
q6.start();
break;
case 7:
startTime = 60 * 1000;
q7 = new MyCountDownTimer(startTime, interval);
q7.start();
break;
case 8:
startTime = 60 * 1000;
q8 = new MyCountDownTimer(startTime, interval);
q8.start();
break;
here is the timer.
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
@Override
public void onTick(long millisUntilFinished) {
timer.setText(""+millisUntilFinished / 1000);
// timer is a TextView.
}
@Override
public void onFinish() {
// alert dialog with two buttons.
}
please help me, what should be the reason for sudden force close ? I know it's because of countDown timer, because my previous version game works fine, without force close.
Solução
timer.setText(""+millisUntilFinished / 1000);
Where have you initialized timer? It will be null at this point and throw a NullPointerException