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Tag spritebatch - Esta é a página 7 - GeneraCodice
XNA screenshot shows pre-Bloom, not final render
https://www.generacodice.com/pt/articolo/5585366/xna-screenshot-shows-pre-bloom-not-final-render
c#
-
xna
-
screenshot
-
bloom
-
spritebatch
StackOverflow
XNA (3.1) DrawUserPrimitives and SpriteBatch alpha issues
https://www.generacodice.com/pt/articolo/5565668/xna-3-1-drawuserprimitives-and-spritebatch-alpha-issues
c#
-
xna
-
vertex
-
spritebatch
StackOverflow
Why do I get a strange blank screen error with OpenGLes/Android/NDK?
https://www.generacodice.com/pt/articolo/5147432/why-do-i-get-a-strange-blank-screen-error-with-opengles-android-ndk
android
-
opengl-es
-
android-ndk
-
opengl-es-1.1
-
spritebatch
StackOverflow
apply color saturation on the entire renderer
https://www.generacodice.com/pt/articolo/4914787/apply-color-saturation-on-the-entire-renderer
xna
-
effect
-
xna-4.0
-
spritebatch
StackOverflow
When I change vertical size of XNA game window to minimum, it throws ObjectDisposedException for spritebatch, why?
https://www.generacodice.com/pt/articolo/4869878/when-i-change-vertical-size-of-xna-game-window-to-minimum-it-throws-objectdisposedexception-for-spritebatch-why
c#
-
xna
-
window
-
spritebatch
StackOverflow
Cocos2d: Does CCSpriteBatch node draw only sprites with visible property set to true?
https://www.generacodice.com/pt/articolo/4807808/cocos2d-does-ccspritebatch-node-draw-only-sprites-with-visible-property-set-to-true
opengl-es
-
sprite
-
cocos2d-iphone
-
spritebatch
StackOverflow
LibGDX SpriteBatch Multitexture possible?
https://www.generacodice.com/pt/articolo/4654784/libgdx-spritebatch-multitexture-possible
android
-
multitexturing
-
opengl-es-2.0
-
libgdx
-
spritebatch
StackOverflow
XNA pass SpriteBatch and Content as reference
https://www.generacodice.com/pt/articolo/4383194/xna-pass-spritebatch-and-content-as-reference
c#
-
xna
-
xna-4.0
-
spritebatch
StackOverflow
RenderTarget2D tints all alpha purple
https://www.generacodice.com/pt/articolo/4247638/rendertarget2d-tints-all-alpha-purple
c#
-
xna
-
rendertarget
-
spritebatch
StackOverflow
Why Vector2 (from XNA's library) uses float not int?
https://www.generacodice.com/pt/articolo/4219787/why-vector2-from-xna-s-library-uses-float-not-int
floating-point
-
int
-
xna
-
draw
-
spritebatch
StackOverflow
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