Вопрос

I have got two audio tracks on me that I combine with one another like this:

AVMutableComposition *composition = [[AVMutableComposition alloc] init];

AVMutableCompositionTrack *compositionAudioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionAudioTrack setPreferredVolume:1.0];
AVAsset *avAsset = [AVURLAsset URLAssetWithURL:originalContentURL options:nil];
AVAssetTrack *clipAudioTrack = [[avAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
[compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset.duration) ofTrack:clipAudioTrack atTime:kCMTimeZero error:nil];

AVMutableCompositionTrack *compositionAudioTrack1 = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionAudioTrack1 setPreferredVolume:0.01];
NSString *soundOne1  =[[NSBundle mainBundle]pathForResource:@"jingle1" ofType:@"m4a"];
NSURL *url1 = [NSURL fileURLWithPath:soundOne1];
AVAsset *avAsset1 = [AVURLAsset URLAssetWithURL:url1 options:nil];
AVAssetTrack *clipAudioTrack1 = [[avAsset1 tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
[compositionAudioTrack1 insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset.duration) ofTrack:clipAudioTrack1 atTime:kCMTimeZero error:nil];

As you can see, the first AVAsset is the base length for the second track, meaning that if I have a long second track it will be cut, which is just the way that I want.

However, I need to be able to loop the second track so that if the first one is too long, the second one goes on and on. I later have to save the resulting track on disc which is an important factor as well.

After a research I've made I found out there's no convenient way to actually loop a track in iOS. One of the ways out would be inserting the second track at AVMutableComposition multiple times over and over but that sounds quite strange to me. Any ideas based on the topic would be really useful.

Это было полезно?

Решение

I think it should work:

CMTime videoDuration = avAsset.duration;
if(CMTimeCompare(videoDuration, audioAsset.duration) == -1){
    [compositionAudioTrack1 insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset.duration) ofTrack:clipAudioTrack1 atTime:kCMTimeZero error:nil];
}else if(CMTimeCompare(videoDuration, audioAsset.duration) == 1){
     CMTime currentTime = kCMTimeZero;
     while(YES){
           CMTime audioDuration = audioAsset.duration;
           CMTime totalDuration = CMTimeAdd(currentTime,audioDuration);
           if(CMTimeCompare(totalDuration, videoDuration)==1){
              audioDuration = CMTimeSubtract(totalDuration,videoDuration);

           }
           [compositionAudioTrack1 insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioDuration) ofTrack:clipAudioTrack1 atTime:currentTime error:nil];
           currentTime = CMTimeAdd(currentTime, audioDuration);
           if(CMTimeCompare(currentTime, videoDuration) == 1 || CMTimeCompare(currentTime, videoDuration) == 0){
               break;
           }
     }
}

Другие советы

On the Gaurav response you should change this line:
audioDuration = CMTimeSubtract(totalDuration,videoDuration);

to:
audioDuration = CMTimeSubtract(videoDuration,currentTime);

Otherwise the audiotrack will be longer than the video ( that will be just black )

In swift with repeat whiel Loop.

fix video length isuue

let audioLength = CMTime(value: 100, timescale: 1)
let videoLength = CMTime(value: 220, timescale: 1)

func getAudioRepeatInfo(audioLength:CMTime, videoLength:CMTime) -> [(at:CMTime, duration:CMTime)] {
    var at = [(at:CMTime, duration:CMTime)](), start = CMTime.zero
    repeat {
        let info = (at:start, duration: min(CMTimeSubtract(videoLength, start), audioLength) )
        at.append(info)
        start = CMTimeAdd(start, info.duration)
    } while start < videoLength
    return at
}

var ranges =  getAudioRepeatInfo(audioLength: audioLength, videoLength: videoLength)

Playground Output:

[(at: __C.CMTime(value: 0, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0), duration: __C.CMTime(value: 100, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0)),
 (at: __C.CMTime(value: 100, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0), duration: __C.CMTime(value: 100, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0)),
 (at: __C.CMTime(value: 200, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0), duration: __C.CMTime(value: 20, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0))]

Use:

for info in repeatInfo {
    try compositionAudioTrack1?.insertTimeRange(.init(start: .zero, duration: info.duration), of: assetTrack, at: info.at)
}
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