There's no direct way to keep firing the PointerMoved event when the pointer leaves the hit test area of the original UIElement, it's not a matter of keeping pressing or not, it's a matter of leaving the area of the firing UIElement.
Think about implementing a PointerMoved EventHandler method for the Container of your Element, and subscribe to it when the pointer leaves the area of that Element using the PointerExited event, so that you can keep providing data about the movement of the pointer.
One more thing, you'd better think about using ManipulationEvents, those would give you easier and better solution, try to follow these guidelines to better interact with Touch input.