I am programming a server / client communication system where a client requests to log in to the server and can request to view other client's online status. I can make the client log in fine, but when I try to log in (successfully) and then send another packet requesting another client's information, the server does not receive that packet.
the main part of the server, not the technical connection stuff starting from bind Server:
Users client[2]; //I intialized them already
//Bind
bind(WelcomeSocket, (sockaddr*)&SvrAddr, sizeof(SvrAddr));
//listening
listen(WelcomeSocket, 5);
//temp users
Users temp;
//while loop for the connection
while (1) {
ConnectionSocket = accept(WelcomeSocket, NULL, NULL);
if (recv(ConnectionSocket, RxBuffer, sizeof(RxBuffer), 0))
cout << "WORKEDDDDDDDD" << endl;
memcpy(&temp, RxBuffer, sizeof(struct Users));
cout << temp.message << temp.userName << endl << endl;
//check which message type is being sent
switch(temp.message) {
//if message type 1
case 1 :
for (int i = 0; i < 2; i++) {
//if receieved username matches with any username in the database
if (strcmp(temp.userName, client[i].userName) == 0) {
//assign the recieved users information to the matched one in database
strcpy(client[i].userName, temp.userName);
client[i].online = true;
client[i].message = 2;
cout << client[i].userName << endl << client[i].online << endl;
//send the acknowledgement packet
send(ConnectionSocket, (char *)&client[i], sizeof(struct Users), 0);
}
}
closesocket(ConnectionSocket);
break;
//if message type 3
case 3 :
cout << "3";
break;
default :
break;
}
}
closesocket(ConnectionSocket);
WSACleanup();
}
Client:
connect(ClientSocket, (sockaddr*)&SvrAddr, sizeof(SvrAddr));
//cout << "Name: ";
//cin >> login;
//Send request to login
int log;
char * name = new char[128];
char * request = new char[128];
Users client;
Users talkto;
cout << "To login press (1). ";
cin >> log;
flushall();
if (log == 1) {
cout << "Username : ";
cin.getline(name, 128, '\n');
flushall();
//Set client login info
strcpy(client.userName, name);
client.message = 1;
send(ClientSocket, (char *)&client, sizeof(struct Users), 0);
//Recieve acknowledgement
recv(ClientSocket, RxBuffer, sizeof(RxBuffer), 0);
//create temp users
Users temp;
memcpy(&temp, RxBuffer, sizeof(struct Users));
if (temp.message == 2) {
cout << "Enter user for user information: ";
cin.getline(talkto.userName, 128, '\n');
flushall();
talkto.message = 3;
//send request for user information packet
if (send(ClientSocket, (char *)&talkto, sizeof(struct Users), 0))
cout << "SENDT" << endl;
}
//cout << temp.userName << endl << temp.online << endl << temp.message;
closesocket(ClientSocket);
WSACleanup();
}
The structure for users
struct Users {
int message;
char userName[50];
char ipAddress[50];
int PortNumber;
bool online;
};
Not sure why it's not receiving information more than one time