you could set sprite position far to the right after the game bounds.
var mummy = game.add.sprite(800 + (Math.random() * 800), game.world.randomY, 'mummy');
and tween far to the left after the game bounds.
game.add.tween(mummy).to({ x: -(1600 + mummy.x) }, 20000, Phaser.Easing.Linear.None, true);