Since you are using C++ anyway, you should make use of it. Use std::vector
, std::wstring
, etc:
PROCESSENTRY32W proc32;
vector<wstring> names;
vector<DWORD> ids;
if (hSnap == INVALID_HANDLE_VALUE)
{
cout << "invalid handle value error!" << endl;
return;
}
proc32.dwSize = sizeof(PROCESSENTRY32W);
if (!Process32FirstW(hSnap, &proc32))
{
cout << "Tread32First() error!" << endl;
CloseHandle(hSnap);
return ;
}
do
{
//cout << "Current process id: " << GetCurrentProcessId() << endl;
wcout << L"Process Name: " << proc32.szExeFile << endl;
cout << "Process ID: " << proc32.th32ProcessID << endl;
cout << "Thread Count: " << proc32.cntThreads << endl << endl;
names.push_back(proc32.szExeFile);
ids.push_back(proc32.th32ProcessID);
}
while (Process32Next(hSnap, &proc32));
// use names and ids as needed...
Or:
PROCESSENTRY32W proc32;
vector<PROCESSENTRY32W> procs;
if (hSnap == INVALID_HANDLE_VALUE)
{
cout << "invalid handle value error!" << endl;
return;
}
proc32.dwSize = sizeof(PROCESSENTRY32W);
if (!Process32FirstW(hSnap, &proc32))
{
cout << "Tread32First() error!" << endl;
CloseHandle(hSnap);
return ;
}
do
{
//cout << "Current process id: " << GetCurrentProcessId() << endl;
wcout << L"Process Name: " << proc32.szExeFile << endl;
cout << "Process ID: " << proc32.th32ProcessID << endl;
cout << "Thread Count: " << proc32.cntThreads << endl << endl;
procs.push_back(proc32);
}
while (Process32Next(hSnap, &proc32));
// use procs as needed...