I suggest you to add counter as a context property.. This requires following changes.
//Counter.h
#ifndef COUNTER_H
#define COUNTER_H
#include <QObject>
class Counter : public QObject
{
Q_OBJECT
private:
int counter;
public:
explicit Counter(QObject *parent = 0);
signals:
void counterHasChanged(int Value);
public slots:
void click();
};
#endif // COUNTER_H
The Counter.cpp file
//counter.cpp
#include "counter.h"
#include <QDebug>
Counter::Counter(QObject *parent) :
QObject(parent)
{
this->counter = 0;
qDebug() << "Class Counter created";
}
void Counter::click() {
this->counter++;
qDebug() << "clickRegistered() - emit counterHasChanged()";
emit counterHasChanged(counter);
}
The main.cpp file
//main.cpp
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include "counter.h"
#include <QObject>
#include <QtQuick>
#include <QDebug>
#include <QQuickItem>
#include <QQmlContext>
#include <QtCore>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
Counter counter;
QtQuick2ApplicationViewer viewer;
viewer.rootContext()->setContextProperty("counterObj",&counter);
viewer.setMainQmlFile(QStringLiteral("qml/SO_QMLCPPCommunication/main.qml"));
viewer.showExpanded();
return app.exec();
}
And in the qml file, you can access the slot of the Counter object by referring to counterObj.
//main.qml
import QtQuick 2.0
Rectangle {
id: root
width: 360
height: 360
signal click
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MouseArea {
anchors.fill: parent
onClicked: {
counterObj.click()
console.log("click() qml")
}
}
Text {
text: "clicks: "
x: 30
y: 250
}
Text {
id: counter
text: "0"
x: 75
y: 250
}
Connections
{
id:cppConnection
target:counterObj
ignoreUnknownSignals : true
onCounterHasChanged:{
//To access signal parameter,please name the parameter.
console.debug("Counter value changed")
counter.text = Value
}
}
}