You just gave a very general statement of your problem. You will get better answers if you make the effort to actually start implementing something and ask about more specific difficulties that you are facing.
That being said, I made a small model that more or less fits with your description. Perhaps it could be useful for you as a starting point and you can ask separate (more precise) follow up questions if you have some.
turtles-own [ scope data ]
to setup
clear-all
; make a big world so agents don't
; bump into one another right away:
resize-world -100 100 -100 100
set-patch-size 3
; create turtles and distribute them around:
crt 100 [ set scope 5 set data "" ]
crt 200 [ set scope 3 set data "" ]
crt 1 [ set scope 7 set data "important data" ]
ask turtles [
set size 3
setxy random-xcor random-ycor
recolor
]
end
to go
ask turtles [ travel ]
ask turtles with [ not empty? data ] [ share-info ]
ask turtles [ recolor ]
end
to travel
; you haven't specified how turtles should move
; so here's a classic "wiggle":
rt random 30
lt random 30
fd 1
end
to share-info
ask other turtles in-radius scope with [ empty? data and distance myself < scope ] [
set data [ data ] of myself
]
end
to recolor
set color ifelse-value empty? data [ grey ] [ red ]
end
Edit:
Following Seth's comment that my first version probably didn't capture the idea of a common scope, I've added and distance myself < scope
. This way, only turtles that can see each other can share information.
I've also added a with [ not empty? data ]
clause when asking turtles to share info, because there is no use in having turtles with empty data share it.