I am trying to have 2 ores in the overworld in my minecraft mod, but only one Ore is generating. Also I have added an Ore successfully in the overworld and in the nether but cant get 2 in the overworld. Here is my code:
edit: I fixed it on my own
package com.halo.halomod.world.gen;
import java.util.Random;
import com.halo.halomod.halo;
import com.halo.halomod.world.gen.feature.NetherGenMinable;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;
public class haloGenerationClass implements IWorldGenerator {
@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
// TODO Auto-generated method stub
switch(world.provider.dimensionId) {
case -1:
generateInNether(world, random, chunkX*16, chunkZ*16);
break;
case 0:
generateInOverworld(world, random, chunkX*16, chunkZ*16);
break;
case 1:
generationInEnd(world, random, chunkX*16, chunkZ*16);
break;
}
}
private void generationInEnd(World world, Random random, int x, int z) {
}
private void generateInOverworld(World world, Random random, int x, int z) {
for(int i = 0; i < 20; i++) { //20 = Rarity
int chunkX = x + random.nextInt(16);
int chunkY = random.nextInt(30); //= how high generates
int chunkz = z + random.nextInt(16);
(new WorldGenMinable(halo.Titanium_Ore, 8)).generate(world, random, chunkX, chunkY, chunkz); //8 = number per vein
}
}
private void generateInNether(World world, Random random, int x, int z) {
for(int i = 0; i < 20; i++) { //20 = Rarity
int chunkX = x + random.nextInt(16);
int chunkY = random.nextInt(250); //= how high generates
int chunkz = z + random.nextInt(16);
(new NetherGenMinable(halo.Nether_Titanium_Ore, 8)).generate(world, random, chunkX, chunkY, chunkz); //8 = number per vein
}
}
//code not working from here
private void generateInOverworld1(World world, Random random, int x, int z) {
for(int i = 0; i < 1000; i++) { //20 = Rarity
int chunkX = x + random.nextInt(16);
int chunkY = random.nextInt(250); //= how high generates
int chunkz = z + random.nextInt(16);
(new WorldGenMinable(halo.Copper_Ore, 100)).generate(world, random, chunkX, chunkY, chunkz); //8 = number per vein
}
} // <----- to here
}