Вопрос

Whenever I connect two bodies with btGeneric6DofConstraint, bullet doesn't detect collisions between them anymore and lets them freely penetrate into each other. How do I force it to detect collisions?

Это было полезно?

Решение

You can specify if you want the two objects to collide with a flag when you call to addConstraint() to the world.

Лицензировано под: CC-BY-SA с атрибуция
Не связан с StackOverflow
scroll top