Start by putting all the "collision-interesting" objects into a collection, for example:
var walls = new[] { LblWall1, LblWall2, LblWall3 };
There's bound to be a better way to do this as well, but it's not obvious because there's no context for this. So keep that in mind and let's go on.
Having all the objects in a collection enables you to use LINQ:
var collision = walls.Any(w => PBoxPlayer.Bounds.IntersectsWith(w.Bounds));
if (collision) {
// adjust location
}
If the wall with which the player has collided is itself a useful piece of information, you can use another variation:
var collidedWith = walls.FirstOrDefault(
w => Bounds.IntersectsWith(w.Bounds));
if (collidedWith !== null) {
// collidedWith is the wall we ran into
}