From what i can see (it's been a while since i did the walkerboy tutorials) there are only 2 reason why you can get a NullPointerException here.
The SceneManager has not been initialised in scriptBullet.js. If you are finding the GameObject by Tag make sure you have the tag assigned and is spelled correctly in the script. I always forget to assign tags until it's no late.
The scriptsceneManager hasn't been added to the SceneManager object. This results in the GetComponent call returning null.
If you are using Monodevelop, remember if you hit the attach button, you can attach UnityEditor to monodevelop, then you can use breakpoints to find out where the NullPointer is coming from. https://docs.unity3d.com/Documentation/Manual/Debugger.html
Hope this helps.