Вопрос

I am trying to marshal a native image data structure to BitmapSource.

Here's the native struct:

struct Bitmap_8Bit
        {
        public:
            unsigned char* data;
            int stride;
            int rows;
            int cols;
            int nChannels; //either 1 or 3. in case of three the order of the channels is BGR
        };

And here's my marshaling function:

template<>
        inline
            System::Windows::Media::Imaging::BitmapSource^ marshal_as<System::Windows::Media::Imaging::BitmapSource^, Bitmap_8Bit>(const Bitmap_8Bit& nativeBitmap)
        {
            System::Windows::Media::PixelFormat format = System::Windows::Media::PixelFormats::Default;
            System::Windows::Media::Imaging::BitmapPalette^ palette = nullptr;
            if (nativeBitmap.nChannels == 1)
            {
                format = System::Windows::Media::PixelFormats::Gray8;
                palette = System::Windows::Media::Imaging::BitmapPalettes::Gray256;
            }
            else if (nativeBitmap.nChannels == 3)
            {
                format = System::Windows::Media::PixelFormats::Bgr24;
                palette = System::Windows::Media::Imaging::BitmapPalettes::Halftone256;
            }
            else
            {
                throw gcnew System::InvalidOperationException("Unsupported number of channels " + nativeBitmap.nChannels);
            }

            //copy data
            int pixelDataLength = nativeBitmap.rows*nativeBitmap.stride;
            System::IntPtr source = System::IntPtr(nativeBitmap.data);

            cli::array<unsigned char>^ buffer = gcnew cli::array<unsigned char>(pixelDataLength);
            System::Runtime::InteropServices::Marshal::Copy(source, buffer, 0, pixelDataLength);

             System::Windows::Media::Imaging::BitmapSource^ managedBitmap = 
                 System::Windows::Media::Imaging::BitmapSource::Create(nativeBitmap.cols, nativeBitmap.rows, 
                 96, 96, 
                 format, palette, 
                 buffer, nativeBitmap.stride);

            return managedBitmap;
        }

I am testing my function on a simple single channel case:

BSII::IP::Bitmap_8Bit native;
native.cols = 8;
native.rows = 4;
native.nChannels = 1;
native.stride = 8;
int dataLength = native.stride * native.rows;
native.data = new unsigned char[dataLength];

unsigned char gray = 0;
for (int i = 0; i < native.rows; ++i)
{
    for (int j = 0; j < native.cols; ++j)
    {
        native.data[native.stride*i + j] = gray;
        gray += 10;
    }
}

System::Windows::Media::Imaging::BitmapSource^ managed = msclr::interop::marshal_as<System::Windows::Media::Imaging::BitmapSource^>(native);

System::IO::FileStream^ stream = gcnew System::IO::FileStream("c:\\workspace\\temp\\managed.bmp", System::IO::FileMode::Create);
System::Windows::Media::Imaging::BmpBitmapEncoder^ encoder = gcnew System::Windows::Media::Imaging::BmpBitmapEncoder();
System::Windows::Media::Imaging::BitmapFrame^ bitmapFrame = System::Windows::Media::Imaging::BitmapFrame::Create(managed);
encoder->Frames->Add(bitmapFrame);
encoder->Save(stream);
stream->Close();

This doesn't work. When I debug it I see that the buffer array has the correct values inside, but when I save the BitmapSource to an image, it doesn't look the way it's supposed to.

I also tried using nullptr for palette instead of Grey256 or Halftone256 and it didn't work either.

I think I am missing something in the usage of BitmapSource. Any ideas?

Thanks, Dina

Это было полезно?

Решение

Use PngBitmapEncoder instead of BmpBitmapEncoder. BmpBitmapEncoder deforms the image. With PngBitmapEncoder the example works normally.

Also for performance reasons try using:

BitmapSource.Create(Int32, Int32, Double, Double, PixelFormat, BitmapPalette, 
    IntPtr, Int32, Int32) 

instead of

BitmapSource.Create(Int32, Int32, Double, Double, PixelFormat, BitmapPalette, 
    Array, Int32)
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