Вопрос
So I'm developing a minesweeper game and im assigning the mines, but i'm unable to create a algorithm to stop a mine to go to a place where there's already a mine, here's what i have so far:
Public Sub initflags()
Dim line, column As Integer
For line = 0 To 9
For column = 0 To 9
mat(line, column) = 0
Next
Next
Dim numbandeiras As Integer
Dim r, c As Integer
Do Until numbandeiras = 34
Randomize()
line = Int(Rnd() * 10)
column = Int(Rnd() * 10)
r = line
c = column
If r And c = 1 Then
mat(line, column) = 0
Else
numbandeiras = numbandeiras + 1
Call avisinhos()
mat(line, column) = 1
End If
Loop
End Sub
Could someone help me? Best regards, joao.
Решение
The simplest thing to do is to check before setting, e.g:
if mat(line, column) = 0 then
numbandeiras = numbandeiras + 1
avisinhos()
mat(line, column) = 1
end if
Другие советы
You need to store all placed "mines" in an array of some sort. This is better in the end if you want to do something with those mines. If you have mines as objects it makes them even better for now they can have states like dead, alive or "?" like MS version.
Just my 2 cents.
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