What does “less predictable performance of LinkedBlockingQueue in concurrent applications” mean?

StackOverflow https://stackoverflow.com/questions/12206840

Вопрос

For the logging feature I am working on, I need to have a processing thread which will sit waiting for jobs and execute them in batches when the count reaches or exceeds certain number. Since it is a standard case of producer consumer problem, I intend to use BlockingQueues. I have a number of producers adding entries to the queue using add() method, whereas there is only one consumer thread that uses take() to wait on the queue.

LinkedBlockingQueue seems to be a good option since it does not have any size restriction on it, however I am confused reading this from the documentation.

Linked queues typically have higher throughput than array-based queues but less predictable performance in most concurrent applications.

It was not clearly explained what they mean by this statement. Can some one please throw light on it? Does it mean LinkedBlockingQueue is not thread safe? Did any of you encounter any issues using LinkedBlockingQueue.

Since the number of producers are lot more, there is always a scenario I can run into where the queue is overwhelmed with large number of entries to be added. If I were to use ArrayBlockingQueue instead, which takes size of the queue as parameter in the constructor, I could always run into capacity full related exceptions. In order to avoid this, I am not sure how to determine what size I should instantiate my ArrayBlockingQueue with. Did you have to solve a similar problem using ArrayBlockingQueue?

Это было полезно?

Решение

Does it mean LinkedBlockingQueue is not thread safe?

It certainly does not mean that. The phrase "less predictable performance" is talking about just that -- performance -- and not some violation of the thread-safety or Java collections contract.

I suspect this is more around the fact that it is a linked-list so iterating and other operations on the collection will be slower so the class will hold locks longer. It also has to deal with more memory structures since each element has it's one linked-list node as opposed to just an entry in an array. This means that it has to flush more dirty memory pages between processors when synchronizing. Again, this impacts performance.

What they are trying to say is that if you can, you should use the ArrayBlockingQueue but otherwise I wouldn't worry about it.

Did any of you encounter any issues using LinkedBlockingQueue.

I've used it a lot and not seen any problems. It also is used a lot in the ExecutorService classes which are used everywhere.

Лицензировано под: CC-BY-SA с атрибуция
Не связан с StackOverflow
scroll top