This should get you partway there (you'll need to fix the indenting, the offsets are not correct and the counter doesn't get reset). In future, make sure you don't call sleep when you are using the event loop of a GUI for example. Most GUI's have a method to hook something into their event loops (the root.after call in this case). All I've done is make your code work partially - this should not be seen as indicative of idiomatic python.
from tkinter import Tk, Canvas, Frame, BOTH
from time import sleep
class Example(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.parent = parent
self.parent.title("Board")
self.pack(fill=BOTH, expand=1)
self.canvas = Canvas(self)
self.ctr = 10
def initUI(self):
print(self.ctr)
#The first four parameters are the x,y coordinates of the two bounding points.
#The top-left and the bottom-right.
r = self.canvas.create_rectangle((self.ctr * 10), 0, (self.ctr * 10 + 50), 50,
outline="#fb0", fill="#fb0")
'''
canvas.create_rectangle(50, 0, 100, 50,
outline="#f50", fill="#f50")
canvas.create_rectangle(100, 0, 150, 50,
outline="#05f", fill="#05f")
'''
self.canvas.pack(fill=BOTH, expand=1)
self.ctr += 1
if self.ctr > 0:
self.parent.after(1000, self.initUI)
def main():
root = Tk()
ex = Example(root)
root.geometry("400x100+300+300")
root.after(1000, ex.initUI)
root.mainloop()
if __name__ == '__main__':
main()