A few days ago I ran into the same problem. This is what I did to solve it:
If you are using a viewport, then you should add that data to the camera.unproject
call, to make sure that the viewport is being taken into account.
For example:
camera.unproject(lastTouch,viewport.x,viewport.y,viewport.width,viewport.height);
To debug the rectangle bounds and the touch position, I used this method to draw them into the screen:
private static ShapeRenderer debugShapeRenderer = new ShapeRenderer();
public static void showDebugBoundingBoxes(List<Rectangle> boundingBoxes) {
debugShapeRenderer.begin(ShapeType.Line); // make sure to end the spritebatch before you call this line
debugShapeRenderer.setColor(Color.BLUE);
for (Rectangle rect : boundingBoxes) {
debugShapeRenderer.rect(rect.x, rect.y, rect.width, rect.height);
}
debugShapeRenderer.end();
}