iPhone: Help с AudioToolbox Leak: Trace Stack / Code включен здесь
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05-10-2019 - |
Вопрос
Часть этого приложения - кнопка «Scream», которая играет случайные крики из литых членов телешоу. Я должен немного ударить на приложение, чтобы увидеть утечку памяти в инструментах, но иногда идет вверх (каждые 45 секунд до 2 минут.) Утечка составляет 3,50 кБ, когда это происходит. Не смог взломать его в течение нескольких часов. Любая помощь оценила.
Инструменты говорит, что это напуганная линия кода:
[appSoundPlayer play];
Это связано с линейкой 9 следа стека ниже:
0 libsystem.b.dylib malloc.
1 libsystem.b.dylib pthread_create.
2 Audiooolbox Captheread :: Start ()
3 Audiooolbox GenericRunloopThread :: Start ()
4 AudioToolbox Audioqueuenew (Bool, AudiOstreambasicdescription Const *, Tcacallback Const &, CacallbackTarget Const &, Fungenced Long, Opaqueudioqueue **)
5 Audiooolbox Audioqueuenewoutput
6 AVFoundation AllocaudioQueue (AvaudioPlayer *, AudioPlayerImPl *)
7 AVFoundation Attemetoplayqueue (AvaudioPlayer *, AudioPlayerImpl *)
8 AVFoundation - [AvaudioPlayer BeortetoPlay
9 Queens Cream - [ScreamViewController Cream)
10 Corefoundation - [NSObject PerformentSelector: withoubject: withobject:
11 Uikit - [Отправка Uiacaplication: to: from: freevent:
12 UIKIT - [Отдача Uiagiccape: TotArget: Preysender: Frevent:
13 Uikit - [UICONTROL DENDACTION: TO: FOVET:
14 UIKIT - [UICONTROL (Внутренний) _sendctionsForevents: Covent:
15 UIKIT - [UICONTROL TARKESSEDED: CONEVENT:
16 Uikit - [Uiwindow _sendtouchesforevent:
17 Uikit - [Uiwindow SendEvent:
18 Uikit - [UiagicPlation SendEvent:
19 UIKIT _UIAPLICATIONHALDLEEVENT.
20 графических сервисов PurpleeventCallback
21 Corefoundation Cfrunlooprunspecific
22 Corefoundation Cfrunloopruninmode.
23 Графические сервисы гьевентрунмодал
24 UIKIT - [UiagicPlation _Run
25 Uikit UiacaplicationMain
26 Queens Queens Main / пользователи / ноутбук2 / настольные / закрепленные версии / ScreamQueEens25 / Cream Queens / Main.m: 14
27 Cream Queens Start
Вот .h:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <MediaPlayer/MediaPlayer.h>
#import <AudioToolbox/AudioToolbox.h>
#import <MessageUI/MessageUI.h>
#import <MessageUI/MFMailComposeViewController.h>
@interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> {
//AudioPlayer related
AVAudioPlayer *appSoundPlayer;
NSURL *soundFileURL;
BOOL interruptedOnPlayback;
BOOL playing;
//Scream button related
IBOutlet UIButton *screamButton;
int currentScreamIndex;
NSString *currentScream;
NSMutableArray *screams;
NSMutableArray *personScreaming;
NSMutableArray *photoArray;
int currentSayingsIndex;
NSString *currentButtonSaying;
NSMutableArray *funnyButtonSayings;
IBOutlet UILabel *funnyButtonSayingsLabel;
IBOutlet UILabel *personScreamingField;
IBOutlet UIImageView *personScreamingImage;
//Mailing the scream related
IBOutlet UILabel *mailStatusMessage;
IBOutlet UIButton *shareButton;
}
//AudioPlayer related
@property (nonatomic, retain) AVAudioPlayer *appSoundPlayer;
@property (nonatomic, retain) NSURL *soundFileURL;
@property (readwrite) BOOL interruptedOnPlayback;
@property (readwrite) BOOL playing;
//Scream button related
@property (nonatomic, retain) UIButton *screamButton;
@property (nonatomic, retain) NSMutableArray *screams;
@property (nonatomic, retain) NSMutableArray *personScreaming;
@property (nonatomic, retain) NSMutableArray *photoArray;
@property (nonatomic, retain) UILabel *personScreamingField;
@property (nonatomic, retain) UIImageView *personScreamingImage;
@property (nonatomic, retain) NSMutableArray *funnyButtonSayings;
@property (nonatomic, retain) UILabel *funnyButtonSayingsLabel;
//Mailing the scream related
@property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage;
@property (nonatomic, retain) IBOutlet UIButton *shareButton;
//Scream Button
- (IBAction) scream: (id) sender;
//Mail the scream
- (IBAction) showPicker: (id)sender;
- (void)displayComposerSheet;
- (void)launchMailAppOnDevice;
@end
Вот вершина .m:
#import "ScreamViewController.h"
//top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues...
@implementation ScreamViewController
@synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream
@synthesize soundFileURL; // Path to the scream
@synthesize interruptedOnPlayback; // Was application interrupted during audio playback
@synthesize playing; // Track playing/not playing state
@synthesize screamButton; //Press this button, girls scream.
@synthesize screams; //Mutable array holding strings pointing to sound files of screams.
@synthesize personScreaming; //Mutable array tracking the person doing the screaming
@synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls
@synthesize personScreamingField; //Field updates to announce which girl is screaming.
@synthesize personScreamingImage; //Updates to show image of the screamer.
@synthesize funnyButtonSayings; //Mutable array holding the sayings
@synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings
@synthesize mailStatusMessage; //did the email go out
@synthesize shareButton; //share scream via email
Следующая строка начинает блок с оскорбительным кодом:
- (IBAction) scream: (id) sender
{
//Play a click sound effect
SystemSoundID soundID;
NSString *sfxPath = [[NSBundle mainBundle]
pathForResource:@"aClick" ofType:@"caf"];
AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID);
AudioServicesPlaySystemSound (soundID);
// Because someone may slam the scream button over and over,
//must stop current sound, then begin next
if ([self appSoundPlayer] != nil)
{
[[self appSoundPlayer] setDelegate:nil];
[[self appSoundPlayer] stop];
[self setAppSoundPlayer: nil];
}
//after selecting a random index in the array (did that in View Did Load),
//we move to the next scream on each click.
//First check...
//Are we past the end of the array?
if (currentScreamIndex == [screams count])
{
currentScreamIndex = 0;
}
//Get the string at the index in the personScreaming array
currentScream = [screams objectAtIndex: currentScreamIndex];
//Get the string at the index in the personScreaming array
NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex];
//Log the string to the console
NSLog (@"playing scream: %@", screamer);
// Display the string in the personScreamingField field
NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer];
[personScreamingField setText:listScreamer];
// Gets the file system path to the scream to play.
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream
ofType: @"caf"];
// Converts the sound's file path to an NSURL object
NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
self.soundFileURL = newURL;
[newURL release];
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil];
// Registers the audio route change listener callback function
AudioSessionAddPropertyListener (
kAudioSessionProperty_AudioRouteChange,
audioRouteChangeListenerCallback,
self
);
// Activates the audio session.
NSError *activationError = nil;
[[AVAudioSession sharedInstance] setActive: YES error: &activationError];
// Instantiates the AVAudioPlayer object, initializing it with the sound
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil];
//Error check and continue
if (newPlayer != nil)
{
self.appSoundPlayer = newPlayer;
[newPlayer release];
[appSoundPlayer prepareToPlay];
[appSoundPlayer setVolume: 1.0];
[appSoundPlayer setDelegate:self];
//NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY
[appSoundPlayer play];
playing = YES;
//Get the string at the index in the photoArray array
NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex];
//Log the string to the console
NSLog (@"displaying photo: %@", screamerPic);
// Display the image of the person screaming
personScreamingImage.image = [UIImage imageNamed:screamerPic];
//show the share button
shareButton.hidden = NO;
mailStatusMessage.hidden = NO;
mailStatusMessage.text = @"share!";
//Get the string at the index in the funnySayings array
currentSayingsIndex = random() % [funnyButtonSayings count];
currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex];
NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex];
[funnyButtonSayingsLabel setText: theSaying];
currentScreamIndex++;
}
}
Вот мой диск:
- (void)dealloc {
[appSoundPlayer stop];
[appSoundPlayer release], appSoundPlayer = nil;
[screamButton release], screamButton = nil;
[mailStatusMessage release], mailStatusMessage = nil;
[personScreamingField release], personScreamingField = nil;
[personScreamingImage release], personScreamingImage = nil;
[funnyButtonSayings release], funnyButtonSayings = nil;
[funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil;
[screams release], screams = nil;
[personScreaming release], personScreaming = nil;
[soundFileURL release];
[super dealloc];
}
@end
Большое спасибо за чтение этого далеко! Любой ввод ценится.
Решение
Возможно, это красная сельдь от инструмента утечек. Смотрите этот пост в DEV Forums: https://devforums.apple.com/message/119423#119423.Я «обнаруживаю» одну и ту же утечку в инструменте утечек в моей реализации AvaudioPlayer, и я уверен, что мой код правильный (в основном потому, что это так просто). Вот фактический экспертный комментарий; Он говорит о том, что он обнаружил 3.5K в [NSTHREAD MANT], и у нас здесь 3,5 к [Capthread :: start ()], но я думаю, что мы в одной лодке:
«Этот вопрос состоит в том, что 3.5K вы видите, в основном, в основном структура данных, необходимая для ядра для отслеживания потока. Эта структура данных будет освобождена в конечном итоге, но после завершения потока больше нет ссылки на него в вашем процессе (только в ядре). "
Надеюсь, это поможет.