Вопрос

I am working on a Unity3D project that uses an XBox-360 Controller as the input. I am using the Unity input Manager to select the inputs. All of the Inputs are set up the exact same. However, the right joystick keeps acting like it is being pushed in one direction or another, while the left joystick works as it should.

Here is the setup

Gravity: 3

Dead: 0.001

Sensitivity: 3

Snap: False

Type: Joystick Axis


The Joystick that works is using the 4th Axis The Joysticks that don't work use the X and Y Axes

Это было полезно?

Решение

Same with my controller, especially in games like Dolphin emulator. I set the deadzone individually per joystick since they seem to be slightly different, though it doesn't go much over 16%.

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