This is a pretty specific scenario for the process I'm trying to create. The apps I'm using have a purpose to launch in offline mode so that users can start the app when they don't have any signal/internet connectivity.
The problem:
I'm trying to cache my sqlite db file and some image assets (in PNG/JPG) to my xcode project AFTER I've created the build using:
xcodebuild -target $TARGET_NAME -configuration "AdHoc"
After that command, I can install the given ipa (after I zip up the .app file) on my phone.
However, I didn't cache the app's newly acquired resources. I have an external task that runs the simulator, copies all the images and db files in my resources, and pastes them into my project's directory. I have the following command in a shell script after the xcodebuild command:
find -L $1/$TARGET_NAME/Resources -type f -not -name ".*" -not -name "`basename $TARGET_NAME/Info.plist`" | xargs -t -I {} cp {} $BUILD_DIR/$TARGET_NAME.app
Basically, this is putting my cached resources into the .app file.
This is where I need help. I'm sure you guys will say "No you can't do this because it corrupts the archive and Apple won't let apps install if the .app file or .ipa file has been tampered with.
My question is: How would I cache these given resources into my .app or .ipa? Is there another time in the process where Apple will allow this to be done without corrupting my file?
Of course, you can argue that the user can just launch the app for the first time before they go out to the areas with no cell-service, but I need it so that the app is fully cached before the user even enters it.
Thank you for the help.