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Tag lighting - Это страница 3 - GeneraCodice
Strange positional light in OpenGL
https://www.generacodice.com/ru/articolo/12719236/strange-positional-light-in-opengl
opengl
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lighting
-
lwjgl
StackOverflow
WebGL multiple light sources creating dark edges
https://www.generacodice.com/ru/articolo/12702580/webgl-multiple-light-sources-creating-dark-edges
JavaScript
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lighting
-
webgl
StackOverflow
Deferred Rendering - Is it valid to reconstruct position for a point light using a light volume?
https://www.generacodice.com/ru/articolo/12661711/deferred-rendering-is-it-valid-to-reconstruct-position-for-a-point-light-using-a-light-volume
opengl
-
graphics
-
rendering
-
lighting
-
deferred-rendering
StackOverflow
Deferred Rendering with OpenGL, experiencing heavy pixelization near lit boundaries on surfaces
https://www.generacodice.com/ru/articolo/12603037/deferred-rendering-with-opengl-experiencing-heavy-pixelization-near-lit-boundaries-on-surfaces
opengl
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rendering
-
lighting
-
deferred
-
deferred-rendering
StackOverflow
2D lighting with shaders - light radius affected by window size
https://www.generacodice.com/ru/articolo/12368123/2d-lighting-with-shaders-light-radius-affected-by-window-size
opengl
-
shader
-
2d
-
lighting
-
glsl
StackOverflow
Lights look different in Three.js than 3DS Max
https://www.generacodice.com/ru/articolo/12129017/lights-look-different-in-three-js-than-3ds-max
lighting
-
3dsmax
-
webgl
-
three.js
StackOverflow
OpenGL Lighting and Material Error When Switching Between Different Scenes
https://www.generacodice.com/ru/articolo/12117758/opengl-lighting-and-material-error-when-switching-between-different-scenes
opengl
-
lighting
StackOverflow
Basic per-vertex Phong Shader has dark spots
https://www.generacodice.com/ru/articolo/12009098/basic-per-vertex-phong-shader-has-dark-spots
opengl
-
lighting
-
glsl
-
opengl-3
StackOverflow
Specular power of zero in pixel shader removes ambient and diffuse
https://www.generacodice.com/ru/articolo/11941604/specular-power-of-zero-in-pixel-shader-removes-ambient-and-diffuse
directx
-
direct3d
-
lighting
-
hlsl
StackOverflow
Specular highlights depend on camera distance
https://www.generacodice.com/ru/articolo/11835446/specular-highlights-depend-on-camera-distance
opengl
-
lighting
-
glsl
-
specular
-
phong
StackOverflow
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