How to pause animated sprite animation in Cocos2d?
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13-11-2019 - |
سؤال
I want to pause/unpause animation for particular sprite when proper message appears. I would do this by CCNode::stopAllActions()
but it cancels all the animations which are then meant to set up again. I just want to do it in a quick pause/unpasue way. Anyone have a clue for efficitne way on this subject?
المحلول
[yourSprite pauseSchedulerAndActions]
and to resume
[yourSprite resumeSchedulerAndActions]
نصائح أخرى
Accepted answer didn't work for me? Any body know why? This worked for me
#import "CCActionManager.h"
[[CCActionManager sharedManager] pauseAllActionsForTarget:spriteObj];
[[CCActionManager sharedManager] resumeAllActionsForTarget:spriteObj];
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