I want to pause/unpause animation for particular sprite when proper message appears. I would do this by CCNode::stopAllActions() but it cancels all the animations which are then meant to set up again. I just want to do it in a quick pause/unpasue way. Anyone have a clue for efficitne way on this subject?

有帮助吗?

解决方案

[yourSprite pauseSchedulerAndActions]

and to resume

[yourSprite resumeSchedulerAndActions]

其他提示

Accepted answer didn't work for me? Any body know why? This worked for me

#import "CCActionManager.h"

[[CCActionManager sharedManager] pauseAllActionsForTarget:spriteObj];
[[CCActionManager sharedManager] resumeAllActionsForTarget:spriteObj];
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