Full body movement control over games + Speed reduction in visual c#
题
I want to recreate FAAST in C# using full body movement sequences instead of threshold triggers. Before recreating the wheel has anyone already done this or something similar I can reuse?
Also, why is the Windows Kinect SDK using Visual C# slower in it's presentation of the skeleton than processing using simpleopenni? On the same machine I have 30fps with processing and about 8fps with the kinect sdk and vc#.
解决方案
I'm not much of a kinect expert but maybe this could be a good starting point: http://www.codeproject.com/Articles/213034/Kinect-Getting-Started-Become-The-Incredible-Hulk
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