我们如何删除Libgdx中的后纹理?
题
private Texture druidTexture;
private SpriteBatch batch;
Sprite sprite;
@Override
public void create() {
druidTexture = new Texture(Gdx.files.internal("star-large.gif"));
sprite = new Sprite(druidTexture);
batch = new SpriteBatch();
}
@Override
public void dispose() {
}
@Override
public void pause() {
}
@Override
public void render() {
batch.begin();
sprite.rotate(45);
float x=sprite.getX();
float y=sprite.getY();
float newx=x+1;
System.out.println(newx);
float newy=y+1;
sprite.setX(newx);
sprite.draw(batch);
batch.end();
}
@Override
public void resize(int arg0, int arg1) {
}
@Override
public void resume() {
}
}
.
我正在为上面的代码得到输出
但是我需要删除后面的明星,每个星星,我该怎么办??
解决方案
您需要在每个帧之前清除屏幕,如此处:
public void render () {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // This cryptic line clears the screen.
batch.begin();
// Drawing goes here!
batch.end();
}
. 其他提示
首先清除屏幕,在功能生成的过程中
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
.....
}
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