好了,所以我刚刚完成我最后的编译器错误(所以我认为),这些错误想出了:

1>GameEngine.obj : error LNK2001: unresolved external symbol "public: static double WeaponsDB::PI" (?PI@WeaponsDB@@2NA)
1>Component.obj : error LNK2001: unresolved external symbol "public: static double WeaponsDB::PI" (?PI@WeaponsDB@@2NA)
1>Coordinate.obj : error LNK2019: unresolved external symbol "public: static double WeaponsDB::PI" (?PI@WeaponsDB@@2NA) referenced in function "public: double __thiscall Coordinate::distanceFrom(class Coordinate *)" (?distanceFrom@Coordinate@@QAENPAV1@@Z)
1>Driver.obj : error LNK2001: unresolved external symbol "public: static double WeaponsDB::PI" (?PI@WeaponsDB@@2NA)
1>Environment.obj : error LNK2001: unresolved external symbol "public: static double WeaponsDB::PI" (?PI@WeaponsDB@@2NA)
1>Environment.obj : error LNK2001: unresolved external symbol "public: static bool Environment::spyFlag" (?spyFlag@Environment@@2_NA)
1>Environment.obj : error LNK2001: unresolved external symbol "private: static class Environment * Environment::instance_" (?instance_@Environment@@0PAV1@A)
1>Environment.obj : error LNK2019: unresolved external symbol "public: static void __cdecl Environment::spyAlertOver(void)" (?spyAlertOver@Environment@@SAXXZ) referenced in function "public: void __thiscall Environment::notificationOfSpySuccess(void)" (?notificationOfSpySuccess@Environment@@QAEXXZ)
1>GameDriver.obj : error LNK2019: unresolved external symbol "public: static void __cdecl MainMenu::gameOver(int)" (?gameOver@MainMenu@@SAXH@Z) referenced in function "public: static void __cdecl GameDriver::run(void)" (?run@GameDriver@@SAXXZ)
1>GameDriver.obj : error LNK2019: unresolved external symbol "public: static void __cdecl GameDriver::gatherInput(void)" (?gatherInput@GameDriver@@SAXXZ) referenced in function "public: static void __cdecl GameDriver::run(void)" (?run@GameDriver@@SAXXZ)
1>GameDriver.obj : error LNK2019: unresolved external symbol "public: static void __cdecl GameDriver::ticker(void)" (?ticker@GameDriver@@SAXXZ) referenced in function "public: static void __cdecl GameDriver::run(void)" (?run@GameDriver@@SAXXZ)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static int GameDriver::ticks" (?ticks@GameDriver@@2HA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::evaluatingInputFlag" (?evaluatingInputFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyQuitFlag" (?keyQuitFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyToggleWeaponRightFlag" (?keyToggleWeaponRightFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyToggleWeaponLeftFlag" (?keyToggleWeaponLeftFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyFireFlag" (?keyFireFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyLeftFlag" (?keyLeftFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyRightFlag" (?keyRightFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyUpFlag" (?keyUpFlag@GameDriver@@2_NA)
1>GameDriver.obj : error LNK2001: unresolved external symbol "public: static bool GameDriver::keyDownFlag" (?keyDownFlag@GameDriver@@2_NA)
1>GUI_Env.obj : error LNK2001: unresolved external symbol "private: static struct BITMAP * GUI_Env::buffer" (?buffer@GUI_Env@@0PAUBITMAP@@A)
1>GUI_Info.obj : error LNK2001: unresolved external symbol "private: static struct BITMAP * GUI_Info::buffer" (?buffer@GUI_Info@@0PAUBITMAP@@A)
1>MenuDriver.obj : error LNK2019: unresolved external symbol "public: static void __cdecl MainMenu::displayMenu(void)" (?displayMenu@MainMenu@@SAXXZ) referenced in function "public: static void __cdecl MenuDriver::start(void)" (?start@MenuDriver@@SAXXZ)
1>SpaceObjectFactory.obj : error LNK2001: unresolved external symbol "private: static class SpaceObjectFactory * SpaceObjectFactory::_instance" (?_instance@SpaceObjectFactory@@0PAV1@A)
1>Spy.obj : error LNK2019: unresolved external symbol "public: virtual bool __thiscall UnFormationable::sameTypeOfSpaceObjectAs(class SpaceObject *)" (?sameTypeOfSpaceObjectAs@UnFormationable@@UAE_NPAVSpaceObject@@@Z) referenced in function "public: virtual bool __thiscall Spy::sameTypeOfSpaceObjectAs(class SpaceObject *)" (?sameTypeOfSpaceObjectAs@Spy@@UAE_NPAVSpaceObject@@@Z)
1>WeaponsDB.obj : error LNK2001: unresolved external symbol "private: static class WeaponsDB * WeaponsDB::_instance" (?_instance@WeaponsDB@@0PAV1@A)
1>C:\Users\Owner\Desktop\Bosconian\code\Bosconian\Debug\Bosconian.exe : fatal error LNK1120: 23 unresolved externals

好了,这里有一个简要概述。

PI是在WeaponsDB静态常数,并且通过使用WeaponsDB :: PI和适当的#include其他类引用的(这是什么问题呢?)

大多数其他错误从从快板游戏库计时器静态变量和静态方法干。

是什么原因导致这些错误,我怎么可能摆脱他们?

在预先感谢

----------------编辑-------------------

按照要求,其中WeaponsDB :: PI被声明和定义。 它是在WeaponsDB.h宣称:

public:
    static double PI;

但它是在另一个类Driver.cpp定义:

WeaponsDB::PI = 4*atan(1.0);

如果这是我的代码的问题,我很想知道为什么这会导致错误的。

有帮助吗?

解决方案

大多数情况下,当链接失败来检测静态成员那是因为你忘了真正定义它的地方,因为它是前指出:

// header
class X {
   static const int y;
};

// cpp
const int X::y = 1;

但在你的情况,你不是唯一缺少的静态变量,而且成员的所有其余的我敢打赌,你是不是在连接你的项目实施文件(S)(的.cpp)。你必须提供一个编译单元定义在头已声明符号,使环境编译和链接在一起的。如果符号属于编译单元外部库(从当前的项目),那么你一定要记住与库链接。

其他提示

WeaponsDB::PI = 4*atan(1.0);

将值分配给PI。它并没有为它的空间(没有定义的话)。

此对于(定义)PI创建空间和一个值分配给(初始化)它。

double WeaponsDB::PI = 4*atan(1.0);

您也许应该也标志着PI为“静态常量”,而不仅仅是“静态”。静态使得它由类,而不是由实例拥有。常量使得它不可变的(并且使各种优化)。

您也可以考虑使用M_PI从math.h中,而不是重新创建不变。

修改:括号中添加的更精确的术语:定义,初始化由于WP的评论

声明在一个地方的变量并分配它在另一个地方不应引起任何错误的值。请确保您有WeaponsDB.h在引用定义有对象的所有文件的顶部。

例:在Driver.cpp的顶部,确保 “的#include WeaponsDB.h” 出现

希望这有助于!

从别人的答案阅读您的意见,它看起来像你分配一个函数内的值。你需要有:

double WeaponsDB::PI = 4*atan(1.0);

..在全球范围内(指不是内部函数)的执行文件,想必WeaponsDB.cpp的。而在这种情况下,“常量”荷兰国际集团将是适当的。事实上,你可以跳过部分约把它在你的.cpp,只是做它直接在WeaponsDB.h:

public:
    static const double PI = 4*atan(1.0);

这是非常多的静态成员的丢失。难道说你集中你的静态成员的定义在一个文件中,然后你不要在文件链接?

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