我在网上看到了缓冲区(0)应该“修复”bowties。匀称地找到蝴蝶结的交叉点,但只能保持右上部分。寻找一个解决方法,我试图扭转我的点的顺序。令人惊讶的是(对我来说),Bowtie的相同右上部分仍然是一体的。我不明白。任何帮助感谢。

我想将整个蝴蝶结保留为两个三角形(矿石一个六面多边形 - 无论是有用的)。寻找这个“问题”的解决方法。

#!/usr/bin/env python3

from shapely.geometry.polygon import Polygon

bowtie_plot = [(1, 0), (0, 1), (0, -1), (-1, 0)]

bowties = [
        Polygon(bowtie_plot),
        Polygon(bowtie_plot[::-1])
        ]

cleaned = [
        bowties[0].buffer(0),
        bowties[1].buffer(0)
        ]

print('cleaned[0] exterior = {}'.format(list(cleaned[0].exterior.coords)))
# cleaned[0] exterior = [(0.0, 0.0), (-1.0, 1.0), (1.0, 1.0), (0.0, 0.0)]

print('cleaned[1] exterior = {}'.format(list(cleaned[1].exterior.coords)))
# cleaned[1] exterior = [(0.0, 0.0), (-1.0, 1.0), (1.0, 1.0), (0.0, 0.0)]

# ADDITIONAL INFORMATION BELOW
# here's what shapely *can* do with intersecting lines:
# a star shape made of five intersecting lines and five points

from math import sin, cos, pi

star = Polygon(
        [(cos(x*pi*4/5), sin(x*pi*4/5)) for x in range(5)]
        ).buffer(0)

# after buffering, becomes a star shape made out of ten lines and ten points
# shapely found all intersections and corrected the polygon.
print('list exterior = {}'.format(list(star.exterior.coords)))
.

思考后,我可以理解为什么一个蝴蝶结比星星不同,但我很兴趣找到解决方法。

有帮助吗?

解决方案

你的bowtie不是一个有效的匀称多边形。读取该文档,以及 linearring (就在Polygon文档之上)。特别地,请注意有效和无效的生成的例子。

如果您创建像这样的蝴蝶结:

In [46]: bt = [(1,0), (0,1), (0,0), (-1,0), (0, -1), (0,0)]

In [47]: poly = Polygon(bt)
.

然后LinearRing返回a multipolygon

In [48]: poly.buffer(0)
Out[48]: <shapely.geometry.multipolygon.MultiPolygon at 0x4a40050>
.

其他提示

buffer(0)并不总是产生多焊剂:

from shapely.wkt import loads

bt = loads('POLYGON ((0 0, 2 2, 2 0, 0 2, 0 0))')<br>
bt.buffer(0).wkt 

produces 'POLYGON ((1 1, 2 2, 2 0, 1 1))'
.

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