I made a shape in 3dmax with a bone and i give it an animation. I export it and imported to UDK. I want that when i shoot to that shape in UDK, my animation started to act. How i can do this?

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解决方案

I don't have UDK now, so I can't check it. but I remember, that you have Triggers in UDK. You can use it to detect collision with weapon bullet (TakeDamage) and start animation. There is a link how to do this:

UDK Forum

If it is not too clear for you, try to find somwthing more on this forum.

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