在定时器工作正常。问题是,该方法_dw.newgame()只得到执行(如果两个秒以上),如果我触摸显示器。也许它有东西做的“OnTouchListener”?

public class DrawView extends View implements OnTouchListener{
Timer timer = new Timer();

public DrawView(Context context) { timer.schedule(new Task(this),0, 2000); } public boolean onTouch(View view, MotionEvent event) {} }

class Task extends TimerTask { private DrawView _dw; public Task(DrawView dw){ this._dw = dw;} public void run() { _dw.newgame(); } }

有帮助吗?

解决方案

也许你应该在onCreate方法启动定时器:

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(Bundle savedInstanceState);
    timer = new Timer();
    timer.schedule(new Task(this), 0, 2000);
}

第二次尝试与处理程序:

public class DrawView extends View implements OnTouchListener{
    private Timer timer = new Timer();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(Bundle savedInstanceState);

        timer = new Timer();
        timer.schedule(new TimerTask() {
            public void run() {
                handler.sendEmptyMessage();
            }
        }, 0, 2000);
    }

    private Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            newgame();
        }
    };
}

我没有编译这一点,但它应该像这样工作。结果 我注意到另一件事:我想newgame()应该只被调用一次。

timer.schedule(new Task(this), 0, 2000);
确实每2秒这一点。

许可以下: CC-BY-SA归因
不隶属于 StackOverflow
scroll top