Question

The Timer works fine. The problem is that the method _dw.newgame() just get executed(if two seconds are over) if i touch the display. Maybe it have sth to do with the "OnTouchListener" ?

public class DrawView extends View implements OnTouchListener{
Timer timer = new Timer();

public DrawView(Context context) { timer.schedule(new Task(this),0, 2000); } public boolean onTouch(View view, MotionEvent event) {} }

class Task extends TimerTask { private DrawView _dw; public Task(DrawView dw){ this._dw = dw;} public void run() { _dw.newgame(); } }

Was it helpful?

Solution

Maybe you should start the timer in the onCreate method:

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(Bundle savedInstanceState);
    timer = new Timer();
    timer.schedule(new Task(this), 0, 2000);
}

second try with handler:

public class DrawView extends View implements OnTouchListener{
    private Timer timer = new Timer();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(Bundle savedInstanceState);

        timer = new Timer();
        timer.schedule(new TimerTask() {
            public void run() {
                handler.sendEmptyMessage();
            }
        }, 0, 2000);
    }

    private Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            newgame();
        }
    };
}

I did not compile this but it should work like this.
I noticed another thing: I suppose newgame() should only be called once.

timer.schedule(new Task(this), 0, 2000);
does that every 2 secs.

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