仅在iPhone 3G上返回空白图像
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08-10-2019 - |
题
我正在使用Apple的示例代码进行Avcapturesession,而创建的UIIMAGE完全是空白的。这仅在iPhone 3G上发生,以及在控制台上显示的独特错误 -
错误:CGDATAPROVIDERCREATEWITHCOPYOFDATA:VM_COPY失败:状态2。
我已经在网上研究了这个错误,发现了这个错误 stackoverflow答案, ,它摆脱了错误...但是图像仍然空白。
有没有其他人经历过这种情况并知道如何解决?
提前致谢。
我的代码 -
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *image = [UIImage imageWithCGImage:quartzImage];
CGImageRelease(quartzImage);
return image;
解决方案
API中的一些时髦的东西,因此我正在使用的工作是:
//void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// vm_copy fails on older model phones...
//
uint8_t *baseAddress = malloc( bytesPerRow * height );
memcpy( baseAddress, CVPixelBufferGetBaseAddress(imageBuffer), bytesPerRow * height );
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// NO ALPHA CHANNEL ON OLDER MODELS
// CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst);
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
free( baseAddress );
UIImage *image = [UIImage imageWithCGImage:quartzImage];
CGImageRelease(quartzImage);
return image;
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